Maths Research Internship 2019


The Project Poster

The C++ Code


The aim of this team project was to better understand the laws of ray-traing and how it is implemented into various 3D rendering programmes, as well as understand the history of how it came to be. To demonstrate and better understand how it works, I also wrote a programe using the information we had learned to create a basic program in C++ which produces ray-traced spheres

The Team:
Nicky Pochinkov
Aleksandr Prymek
Susanne O'Hare
Tadgh O'Se McKnight