Maths Research Internship 2019
Materials:
The Project Poster
The C++ Code
Ray-Tracing
The aim of this team project was to better
understand the laws of ray-traing and how it is implemented
into various 3D rendering programmes, as well as understand
the history of how it came to be. To demonstrate and better
understand how it works, I also wrote a programe using the
information we had learned to create a basic program
in C++ which produces ray-traced spheres
The Team:
Nicky Pochinkov
Aleksandr Prymek
Susanne O'Hare
Tadgh O'Se McKnight