Maths Research Internship 2019
Materials:
The Report PDF
The Processing Code
Interactively Prototyping Properties of
Rigid Bodies for Physically-based Animation
The aim of the research project was to produce an interactive
tool that can compute various physical aspects of a body,
with a focus on computing and manipulating the tensor of
inertia of a complex rigid body. The methods of interaction
include pulling the object on a string attached to the mouse,
and "poking" the object by clicking on it. One can easily
change the size and mass of the object, swap between the
approximate and true tensor of inertia, as well as the forces
being applied on it. The tool was created successfully and
will hopefully aid people to better understand the Tensor of
Inertia.
References
Brian Mirtich. 1996. Fast and accurate computation of polyhedral mass properties. J.
Graph. Tools 1, 2 (February 1996), 31-50.
DOI=​http://dx.doi.org/10.1080/10867651.1996.10487458
Available on:
https://people.eecs.berkeley.edu/~jfc/mirtich/massProps.html